Unity Engineer and Engineering Manager
Aug 2025 - Aug 2026
Handled architecture for the in-game store using PlayFab
UI Engineering for purhasing cosmetics, consumables, and in-game currency
Mar 2022-Sep 2023, Dec 2024 - Aug 2025
UI engineering for settings menu and more
Created a modular map system that allowed artists and designers to more easily create new maps
Solo engineer on porting to the Pico VR headset
Oct 2023 - Dec 2023
Created advanced minigame randomization system for designers to have more fine tuned control over selection
Oct 2021- Mar 2022
Assisted in creation and studio localization package and language swapping system
Worked within the existing text baking system to allow for language swaps at runtime
HI! Welcome to my portfolio. I'm not the best at talking myself up, but let's give it a shot. I'm primarily a Unity engineer (with some Unreal experience) and engineering manager. I love jumping on teams and doing something I've never done before.
You might see me around trying to talk about managing to both learn more and help engineers improve. I love making games and helping others make games.
I also work on some side projects under Log Post Games where I design, engineer, create art, and basically everything else.
February 2025 - Present
October 2021 - October 2026
Managed four engineers across various teams and skill levels, provided guidance on inter-team conflicts, and successfully navigated feedback leading to multiple promotions
Created and managed the in-game storefront system for Dragon Grove, ensuring seamless access for design and product teams
Led development on Among Us 3D’s modular mapping system to ensure easy map creation for artists and designers
Engineered the Pico port for
Contributed to Until You Fall’s localization pipeline, focusing on ease of implementation for designers to import and format localized text across 8 languages
NetApps Women in Technology - Oct 2026
Presented a 30 minute talk on common techniques used in game development to increase performance or improve player’s performance (culling, hidden loading screens, etc.) [Slides]
Game Developers Conference - March 2026
Bachelor of Arts in Video Game Development, Minor in Computer Science
Graduated magna cum laude with a GPA of 3.88