Game Engineer
Developed in Unity as a part of a 10-day game jam, Seismic Planet is a fast-paced arcade game that focuses on high replayability.
An asset created for ease of use that can be used in any first-person game project, the Modular First Person Controller was created using C# and published to the Unity Asset Store where it has received over 2500+ downloads.
A short game developed in Unity as an homage to a lost childhood game, Ripple Effect aims to provide players a relaxing environment with no timers or complicated rules. It features a simplistic design with a ball movement system like that of Pong or Breakout.
Created as an experiment, Airplane Controller is a fully modular asset written in C# and downloadable from GitHub. It has full functionality to make any 3D plane model fly.
HI! You're looking at the portfolio of a Philadelphia born and raised game programmer. When I'm not figuring out new gameplay mechanics, you can probably find me watching Marvel movies or reading.
October 2021 - Present
Working in VR on various Oculus/Steam games.
Updated existing project with localization to 8 supported languages.
Created and supported existing systems for Unity Analytics and Oculus/Steam Achievements.
August 2020 - April 2021
Programmed in C# to create randomized gameplay.
Managed sprint backlog items and tasks in Jira.
Used key Scrum metrics (burndown, velocity) to help deliver committed work.
Bachelor of Arts in Video Game Development, Minor in Computer Science
Graduated magna cum laude with a GPA of 3.88